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Not sure where to explore, the dwarves insisted on following the tracks, until they came to a large chamber with a rune carved black obelisk. Lurking at the eastern doorway were 6 ghouls. The hungry dead were swiftly beaten back, and some of them fled before the light of Ygg. Chasing east, the company was bemused to see a tomb robber suspended in the air. It was suspended in a Gelatinous Cube! The dwarf nearly lost all.
Sometime later, the group were rifling through old bones, pulling up various treasures, when a passage was found in the wall, a secret network of natural tunnels. Besting a group of sapphire skeletons the group pressed on into the warrens, discovering and slaying a set of runaway ghouls. They paused as they discovered a dead end chamber filled with musty smelling water, deep in the maze.
They've run down a torch, eaten a ration and used up a handful of their spells.
Notes:
Tonight's battles felt a little easy. It's got to be a little quick I guess because the monsters do a significant amount of money. I worry a bit about this continuing as they level up. Fighters do a lot of damage with the added Deed Dice at 3rd level. I might have to give monsters full HP per Hit Die, or maybe just switching up to scarier monsters.
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