"What's a gambeson?"
Tonight I ran my wife and a buddy through the Moathouse using the new Knave rules, written by Ben Milton of Questing Beast. They both were eaten by the giant lizard. She got to dramatically rip her char sheet in two.
Fun session.
They both got into rolling up their traits before even stats and the inventory game was crucial. As they found loot they kept dropping gear and debating if it would be useful later.
I also provided three random spells. Increase Gravity was used very cleverly to collapse the damaged roof of the main hall on top of bandits.
The other houserules I used were a death and dismemberment table and a hazard die roll for initiative and encounters. Worked great.
This was the first time the lil lady has had a character die in 5 years of gaming. She fully enjoyed it. I liked how fast and loose it was, especially compared to the slog of battles in our type V game (6th level in Tomb of Annihilation).
I'd like to use these Knave rules when I finally introduce rpgs to my after school club of 6th graders and I think I'll incorporate elements into my Uncommon rules. I've been toying with a semi-level-less spell system...
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