Grack the half-orc warrior had fallen into a magical pit along with a Blood Pudding. They were teleported to another location in the dungeon. Investigating, Erik the Red dangled a torch from a rope into the pit. He and the rope all faded away.
Discounting minor time discrepancies, Grack fought a round against the Pudding, stumbling into a corridor, his stone hammer ineffective against the pursuing blob. Then Erik dropped out of the ceiling. He attacked the thing with a magic sword while Grack ran away. Erik followed and the bolted through a door and slammed it behind them. They were in a large pillared chamber that had been previously explored, though not necessarily by these characters, and certainly the previous game year, so they did not recognize the place. But they did choose the southwest door (although I wasn't giving them coordinates). This decision more or less put them on a direct route to the original entrance in Room 1!
The pair scraped around, looking and doors and resisting the urge to peek into side doors (except for one incident with a spring loaded crossbow) until they came to an intersection full of graffiti and markings. Slowly it dawned on them. They were near the entrance. Scuttling west, the two warriors considered backtracking with their map and trying to find their friends. Instead they climbed the rope and fell in with a party of tomb robbers heading home for the day from a day poking about the Barrow Mounds.
Just like this but without the windows. |
Within the vaulted many pillared chamber rested nothing less than a viking longship of blackened timber and tattered sail, it's deck piled high with mounds of glittering gold and silver. As the Company clambered aboard the treasure ship they saw the Captain, a still silent form slouched in a lordly chair on the sternward deck of the vessel.