So I've been thinking about D&D Type V a bit. Like I said, it was fine, and more like my current style than Type IV, but the Wizard's At-Will Magic Missile thing bugged me. Automatic damage is kinda lame unless its a full on spell like Flaming Hands where the monsters roll saving throws to halve the damage.
The problem is that automatic damage makes your decisions less strategic/tactical.
Wizards have always been the class where you have to think a little bit
harder about what you are going to do. These at-will cantrips take that
away, making them more like super hero powers.
My solution: Make all At-wills Encounter Powers. This makes the
decision to use such spells more of a decision, but keeps them available
throughout the session.
Of course, a big problem with Encounter Powers is the "dissociated mechanics" issue, but that is easily worked around with spells. Simply
make the rule that all Cantrips and Orisons require 1 minute of
preparation each between casting. (This would involve some sort of
quick ritual or component prep) One minute prep means possible to get a
spell back during a particularly long battle but it is not an option to
simply cast spells like a fighter swinging a sword.
Of course, I'm still gonna stick with DCC.